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- ;;; noise.scm -- CLM -> Snd/Scheme translation of noise.ins
-
- ;; Translator/Author: Michael Scholz <scholz-micha@gmx.de>
- ;; Last: Wed Apr 02 02:47:21 CEST 2003
- ;; Version: $Revision: 1.9 $
-
- ;;; Comments not otherwise noted are taken from noise.ins!
-
- ;; Included functions:
- ;; (attack-point duration attack decay (total-x 100.0))
- ;; (fm-noise ...)
- ;; (make-fm-noise len freq ...)
-
- ;;; The "noise" instrument (useful for Oceanic Music):
-
- (provide 'snd-noise.scm)
- (require snd-ws.scm snd-env.scm)
-
- (define *locsig-type* mus-interp-sinusoidal)
-
- (define* (attack-point duration attack decay (total-x 100.0))
- (* total-x (/ (if (= 0.0 attack)
- (/ (if (= 0.0 decay) duration (- duration decay)) 4)
- attack)
- duration)))
-
- (definstrument (fm-noise startime dur freq0 amp ampfun ampat ampdc
- freq1 glissfun freqat freqdc rfreq0 rfreq1 rfreqfun rfreqat rfreqdc
- dev0 dev1 devfun devat devdc
- (degree 0.0)
- (distance 1.0)
- (reverb-amount 0.005))
-
- ;; ampat = amp envelope attack time, and so on -- this instrument
- ;; assumes your envelopes go from 0 to 100 on the x-axis, and that
- ;; the "attack" portion ends at 25, the "decay" portion starts at
- ;; 75. "rfreq" is the frequency of the random number generator --
- ;; if below about 25 hz you get automatic composition, above that
- ;; you start to get noise. well, you get a different kind of noise.
- ;; "dev" is the bandwidth of the noise -- very narrow gives a
- ;; whistle, very broad more of a whoosh. this is basically "simple
- ;; fm", but the modulating signal is white noise.
-
- (let ((beg (seconds->samples startime))
- (end (seconds->samples (+ startime dur)))
- (carrier (make-oscil freq0))
- (modulator (make-rand :frequency rfreq0 :amplitude 1.0))
- (loc (make-locsig :degree degree
- :distance distance
- :reverb reverb-amount
- :type *locsig-type*))
-
- ;; now make the actual envelopes -- these all assume we are
- ;; thinking in terms of the "value when the envelope is 1"
- ;; (i.e. dev1 and friends), and the "value when the envelope
- ;; is 0" (i.e. dev0 and friends) -- over the years this
- ;; seemed to make beginners happier than various other ways
- ;; of describing the y-axis behaviour of the envelope. all
- ;; this boiler-plate for envelopes might seem overly
- ;; elaborate when our basic instrument is really simple, but
- ;; in most cases, and this one in particular, nearly all the
- ;; musical interest comes from the envelopes, not the
- ;; somewhat dull spectrum generated by the basic patch.
-
- (dev-f (let ((dev-attack (attack-point dur devat devdc))
- (dev-decay (- 100.0 (attack-point dur devdc devat))))
- (make-env (stretch-envelope devfun 25 dev-attack 75 dev-decay)
- :duration dur
- :offset (hz->radians dev0)
- :scaler (hz->radians (- dev1 dev0)))))
- (amp-f (let ((amp-attack (attack-point dur ampat ampdc))
- (amp-decay (- 100.0 (attack-point dur ampdc ampat))))
- (make-env (stretch-envelope ampfun 25 amp-attack 75 amp-decay)
- :duration dur :scaler amp)))
- (freq-f (let ((freq-attack (attack-point dur freqat freqdc))
- (freq-decay (- 100.0 (attack-point dur freqdc freqat))))
- (make-env (stretch-envelope glissfun 25 freq-attack 75 freq-decay)
- :duration dur :scaler (hz->radians (- freq1 freq0)))))
- (rfreq-f (let ((rfreq-attack (attack-point dur rfreqat rfreqdc))
- (rfreq-decay (- 100.0 (attack-point dur rfreqdc rfreqat))))
- (make-env (stretch-envelope rfreqfun 25 rfreq-attack 75 rfreq-decay)
- :duration dur :scaler (hz->radians (- rfreq1 rfreq0))))))
- (do ((i beg (+ i 1)))
- ((= i end))
- (locsig loc i (* (env amp-f)
- (oscil carrier (+ (env freq-f)
- (* (env dev-f) (rand modulator (env rfreq-f))))))))))
-
- ;;; (with-sound () (fm-noise 0 0.5 500 0.25 '(0 0 25 1 75 1 100 0) 0.1 0.1 1000 '(0 0 100 1) 0.1 0.1 10 1000 '(0 0 100 1) 0 0 100 500 '(0 0 100 1) 0 0))
-
-
- ;; (let* ((ofile "test.snd")
- ;; (snd (find-sound ofile)))
- ;; (if snd
- ;; (close-sound snd))
- ;; (with-sound (:output ofile :play 1 :statistics #t)
- ;; (fm-noise 0 2.0 500 0.25 '(0 0 25 1 75 1 100 0) 0.1 0.1
- ;; 1000 '(0 0 100 1) 0.1 0.1
- ;; 10 1000 '(0 0 100 1) 0 0
- ;; 100 500 '(0 0 100 1) 0 0)))
-
- ;;; And here is a generator-like instrument, see make-fm-violin in
- ;;; fmv.scm. [MS]
-
- (define* (make-fm-noise len freq
- (amp 0.25)
- (ampfun '(0 0 25 1 75 1 100 0))
- (ampat 0.1)
- (ampdc 0.1)
- (freq1 1000)
- (glissfun '(0 0 100 1))
- (freqat 0.1)
- (freqdc 0.1)
- (rfreq0 10)
- (rfreq1 1000)
- (rfreqfun '(0 0 100 1))
- (rfreqat 0)
- (rfreqdc 0)
- (dev0 100)
- (dev1 500)
- (devfun '(0 0 100 1))
- (devat 0)
- (devdc 0)
- ; (degree (random 90.0))
- ; (distance 1.0)
- ; (reverb-amount 0.005)
- )
- (let ((dur (/ len (floor (srate)))))
- (let ((dev-ff (let ((dev-attack (attack-point dur devat devdc))
- (dev-decay (- 100.0 (attack-point dur devdc devat))))
- (make-env (stretch-envelope devfun 25 dev-attack 75 dev-decay)
- :duration dur :scaler (hz->radians (- dev1 dev0)))))
- (amp-ff (let ((amp-attack (attack-point dur ampat ampdc))
- (amp-decay (- 100.0 (attack-point dur ampdc ampat))))
- (make-env (stretch-envelope ampfun 25 amp-attack 75 amp-decay)
- :duration dur :scaler amp)))
- (freq-ff (let ((freq-attack (attack-point dur freqat freqdc))
- (freq-decay (- 100.0 (attack-point dur freqdc freqat))))
- (make-env (stretch-envelope glissfun 25 freq-attack 75 freq-decay)
- :duration dur :scaler (hz->radians (- freq1 freq)))))
- (rfreq-ff (let ((rfreq-attack (attack-point dur rfreqat rfreqdc))
- (rfreq-decay (- 100.0 (attack-point dur rfreqdc rfreqat))))
- (make-env (stretch-envelope rfreqfun 25 rfreq-attack 75 rfreq-decay)
- :duration dur :scaler (hz->radians (- rfreq1 rfreq0)))))
- (carrier (make-oscil freq))
- (modulator (make-rand :frequency rfreq0 :amplitude 1.0))
- (dev-0 (hz->radians dev0)))
- (let ((dev-f (lambda () (env dev-ff)))
- (amp-f (lambda () (env amp-ff)))
- (freq-f (lambda () (env freq-ff)))
- (rfreq-f (lambda () (env rfreq-ff))))
- (lambda ()
- (* (amp-f) (oscil carrier (+ (freq-f) (* (+ dev-0 (dev-f)) (rand modulator (rfreq-f)))))))))))
-
- ;; (let* ((beg 0)
- ;; (dur 9.8)
- ;; (len (+ beg (floor (* dur (srate)))))
- ;; (chns 4)
- ;; (outfile "test.snd")
- ;; (snd (find-sound outfile))
- ;; (loc (make-locsig :degree (random 3535.0) :channels chns))
- ;; (data (make-float-vector len)))
- ;; (do ((i 0 (+ i 1)))
- ;; ((= i len))
- ;; (set! (data i) (make-fm-noise len 500)))
- ;; (if snd
- ;; (close-sound snd))
- ;; (set! snd (new-sound outfile chns *clm-srate* mus-bshort mus-next))
- ;; (do ((i 0 (+ i 1)))
- ;; ((= i chns))
- ;; (mix-float-vector (float-vector-scale! (copy data) (locsig-ref loc i)) beg snd i #f))
- ;; (let* ((beg (floor (* 10 (srate))))
- ;; (len (+ beg (floor (* dur (srate)))))
- ;; (loc (make-locsig :degree (random 3535.0) :channels chns))
- ;; (data (make-float-vector len)))
- ;; (do ((i 0 (+ i 1)))
- ;; ((= i len))
- ;; (set! (data i) (make-fm-noise len 200)))
- ;; (do ((i 0 (+ i 1)))
- ;; ((= i chns))
- ;; (mix-float-vector (float-vector-scale! (copy data) (locsig-ref loc i)) beg snd i #f))
- ;; (play snd 0)))
-
- ;; noise.scm ends here
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