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- # noise.rb -- CLM -> Snd/Ruby translation of noise.ins
-
- # Translator/Author: Michael Scholz <mi-scholz@users.sourceforge.net>
- # Created: Wed Mar 19 05:16:56 CET 2003
- # Changed: Thu Oct 15 00:17:48 CEST 2009
-
- # Comments beginning with ;; are taken from noise.ins!
-
- # attack_point(dur, attack, decay, total_x = 100.0)
- # fm_noise(...)
-
- # ;;; The "noise" instrument (useful for Oceanic Music):
-
- require "ws"
- require "env"
- include Env
-
- def attack_point(dur, attack, decay, total_x = 100.0)
- x = if 0.0 == attack
- if 0.0 == decay
- dur / 4.0
- else
- (dur - decay) / 4.0
- end
- else
- attack.to_f
- end
- total_x * (x / dur)
- end
-
- def fm_noise(start, dur, freq0,
- amp, ampfun, ampat, ampdc,
- freq1, glissfun, freqat, freqdc,
- rfreq0, rfreq1, rfreqfun, rfreqat, rfreqdc,
- dev0, dev1, devfun, devat, devdc,
- *args)
- degree, distance, reverb = nil
- optkey(args, binding,
- [:degree, kernel_rand(90.0)],
- [:distance, 1.0],
- [:reverb, 0.005])
-
- # ;; ampat = amp envelope attack time, and so on -- this instrument
- # ;; assumes your envelopes go from 0 to 100 on the x-axis, and that
- # ;; the "attack" portion ends at 25, the "decay" portion starts at
- # ;; 75. "rfreq" is the frequency of the random number generator --
- # ;; if below about 25 hz you get automatic composition, above that
- # ;; you start to get noise. well, you get a different kind of
- # ;; noise. "dev" is the bandwidth of the noise -- very narrow
- # ;; gives a whistle, very broad more of a whoosh. this is
- # ;; basically "simple fm", but the modulating signal is white
- # ;; noise.
-
- car = make_oscil(:frequency, freq0)
- mod = make_rand(:frequency, rfreq0, :amplitude, 1.0)
- dev_0 = hz2radians(dev0)
-
- # ;; next fix-up troubles in attack and decay times (there are lots
- # ;; of ways to handle this -- the basic problem is that these
- # ;; durned instruments end up having way too many parameters. rick
- # ;; taube's common music replacement for pla should help, but just
- # ;; for old time's sake, we'll do it the way the ancients did it.
- # ;; (we could also package up this stuff in our own function,
- # ;; somewhat like the allvln function in vln.clm, leaving the
- # ;; instrument code to apply envelopes and other data to some
- # ;; patch).
-
- amp_attack = attack_point(dur, ampat, ampdc)
- amp_decay = 100.0 - attack_point(dur, ampdc, ampat)
- freq_attack = attack_point(dur, freqat, freqdc)
- freq_decay = 100.0 - attack_point(dur, freqdc, freqat)
- dev_attack = attack_point(dur, devat, devdc)
- dev_decay = 100.0 - attack_point(dur, devdc, devat)
- rfreq_attack = attack_point(dur, rfreqat, rfreqdc)
- rfreq_decay = 100.0 - attack_point(dur, rfreqdc, rfreqat)
-
- # ;; now make the actual envelopes -- these all assume we are
- # ;; thinking in terms of the "value when the envelope is 1"
- # ;; (i.e. dev1 and friends), and the "value when the envelope is 0"
- # ;; (i.e. dev0 and friends) -- over the years this seemed to make
- # ;; beginners happier than various other ways of describing the
- # ;; y-axis behaviour of the envelope. all this boiler-plate for
- # ;; envelopes might seem overly elaborate when our basic instrument
- # ;; is really simple, but in most cases, and this one in
- # ;; particular, nearly all the musical interest comes from the
- # ;; envelopes, not the somewhat dull spectrum generated by the
- # ;; basic patch.
-
- dev_f = make_env(stretch_envelope(devfun, 25, dev_attack, 75, dev_decay),
- hz2radians(dev1 - dev0), dur)
- amp_f = make_env(stretch_envelope(ampfun, 25, amp_attack, 75, amp_decay), amp, dur)
- freq_f = make_env(stretch_envelope(glissfun, 25, freq_attack, 75, freq_decay),
- hz2radians(freq1 - freq0), dur)
- rfreq_f = make_env(stretch_envelope(rfreqfun, 25, rfreq_attack, 75, rfreq_decay),
- hz2radians(rfreq1 - rfreq0), dur)
-
- run_instrument(start, dur, :degree, degree, :distance, distance, :reverb_amount, reverb) do
- env(amp_f) * oscil(car, env(freq_f) + (dev_0 + env(dev_f)) * rand(mod, env(rfreq_f)))
- end
- end
-
- =begin
- with_sound(:statistics, true, :play, 1) do
- fm_noise(0, 1.8, 500,
- 0.25, [0, 0, 25, 1, 75, 1, 100, 0], 0.1, 0.1,
- 1000, [0, 0, 100, 1], 0.1, 0.1,
- 10, 1000, [0, 0, 100, 1], 0, 0,
- 100, 500, [0, 0, 100, 1], 0, 0)
- fm_noise(2, 1.8, 200,
- 0.25, [0, 0, 25, 1, 75, 1, 100, 0], 0.1, 0.1,
- 1000, [0, 0, 100, 1], 0.1, 0.1,
- 10, 1000, [0, 0, 100, 1], 0, 0,
- 100, 500, [0, 0, 100, 1], 0, 0)
- end
- =end
-
- # noise.rb ends here
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